- #Sims 4 face generator how to#
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#Sims 4 face generator generator#
I also made a video tutorial on using the generator if you’re interested in that! You can watch it below. This method works for me and helps me create Sims with feature combinations I wouldn’t typically put together. Use the generator as a guide to creating unique Sims more than an exact science. I don’t want everyone to be drop-dead gorgeous, but I like things to be symmetrical and look at least vaguely human. You could still end up with a nose that’s too high on the face, or brows that are too rotated for the rest of the face, etc. Not all combinations of rolls will look great.
#Sims 4 face generator skin#
(If you’re curious, I’m using Sugar Pill Skin by BurntWaffles and Bruno’s Behind These Eyes converted by BurntWaffles.)Īfter I finish all my rolls, I tweak the faces a little bit if necessary to make the Sim look decent. Here’s an example of some random Sims I created using the generator with no custom content: Sims 3 CAS Generator Results – No CCĪnd here are some I created with custom content: Sims 3 CAS Generator Results – with CC It’s just to illustrate why I edited the values to omit the most extreme results. You don’t want to end up with this: Extreme Slider Catastropheĭon’t worry! My generator will NOT produce this. Sometimes that’s the max the slider will go and sometimes it falls much shorter than that. I looked at each individual slider and kept the randomization between the maximum I could tolerate in both directions.
I created the generator so that none of your Sims should end up looking completely grotesque by tempering the extremes. However, I also don’t want a bunch of hideous monsters roaming around my game. I don’t like all my Sims to be beautiful. There is a possibility that you’ll end up with some weird-looking or even ugly Sims. Also, I did not include the alien sliders because I assume you don’t want your random townies to look like aliens. This generator is for use with the EA sliders only.
This is a feature of the Integration module, I believe. Just shift+click once on the slider and a box will appear, allowing you to enter any number you like. UPDATE: Thanks to Guppy for telling me about this! You actually CAN select the exact number you roll. One or two numbers off won’t make a huge difference in appearance. In this case, I just select the closest number I can to what I’ve rolled. The larger your resolution, the harder it will be. The generator begins with the “global” sliders and then moves through the advanced sliders for each category.ĭepending on your resolution, it may be difficult to select the exact number you roll on the slider. In CAS, move the slider to the appropriate number. Press enter again for each subsequent category. To use, press enter next to “Roll Head?” and the generator will begin. Then I roll each feature on the generator below, moving the sliders as I go. I usually press the “randomize” button once in CAS to give me a random face template to start with. Now, you can roll your features and create your Sim. If you’ve installed them correctly, you’ll see numbers next to your slider names as shown in the picture above. Sims 3 CAS Random GeneratorĪfter you’ve installed the mods, start the game and enter CAS.
#Sims 4 face generator how to#
If you don’t know how to install mods in The Sims 3, see this tutorial. MasterController gives us a way to measure slider changes in Sims 3.
#Sims 4 face generator mod#
That’s a feature of the mod that provides a way to “count the clicks” for each slider. In the picture below, you can see the numbers next to each slider name. The Integration module replaces all the CAS interactions in the game with the ones managed by MasterController. In this tutorial, we’ll just be using the CAS features. There are a ton of uses for this mod and I recommend it for anyone playing The Sims 3.
#Sims 4 face generator download#
Visit the nraas website and download MasterController + the Integration Module if you don’t have them already. All you need is one mod and my generator embedded in this post. If all that sounds confusing, don’t worry! It’s super easy. Thanks for telling me this Caleb! But, I still think my method works well because you have a greater variety of “stops” on the slider and I’ve filtered out the extreme ends. UPDATE: Apparently I’m an idiot and you can count the clicks if you click on the plumbob and not the bar itself.
After finding a way to measure the changes made via sliders, I then created a generator in Python similar to the one for Sims 2 created by chemtale. There’s no way to “count the clicks” as you can in TS2’s bodyshop.Īt least that’s what I thought before I started using CAS through Master Controller. Unfortunately, TS3 makes that more difficult with it’s CAS sliders. As I’ve been playing more Sims 3 lately, I’ve wanted a way to create unique Sims similarly to how I create them in The Sims 2.